It can also perform a finishing, highly damaging haymaker similar to the primary fire. Secondary fire: A standard punching motion with the right fist of the player. Primary fire: A standard punching motion with the left fist of the player if paired with a secondary fire in an alternating pattern, it can deliver a harsh jab to the side to finish off enemies. Further tiers add in custom content or upgrade the power of weapons before. Weapons are divided into specific tiers, with tier 1 adding no new weapons and only overhauled versions of classic doom's arsenal. Weapon specials are accessed through a built in circular wheel that allows a player to directly pick which special behaviors they want their weapon to inherit many of these are exclusive to each other, similar to weapon modules in Doom Eternal. Most of the weapons include tertiary functions (also called "Weapon specials"), which range from changing the secondary (or rarely, primary fires), to changing the entire weapon appearance and functionality. New death animations and fatalities, complementing introduced monster variants.Įvery weapon in base doom has been revisited to include a rebalanced standard fire, as well a secondary fire.New movement physics, custom weapon crosshairs that are automatically paired for each weapon, a custom HUD, menu font, overhauled weapon slot organization, particle effects, and reworked gore system.Additional player abilities, e.g.: a "dash" dodging maneuver, double jump, ledge grabbing, sliding, and in development first person fatalities on all monster types through usage of a "quick melee" keybind.Respited power-up types and new inventory items, as well as custom "respect" animations for weapons when they are picked up.An overhaul of this feature is in development and is actively teased on its respective discord server. Expanded monster roster, with most of the monster types having at least two other "variants" - alternate versions, of increasing threat level and various abilities. Few, selected weapons have "weapon upgrades" tied to them, which are their improved versions that replace the old weapons (but can be obtained without the base weapon in possession). Every weapon includes numerous fire modes and a special ability that can change its function.
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